fxShapeReplicator

An emitter for objects to replicate across an area.

Inherit:
SceneObject

Description

An emitter for objects to replicate across an area.

Fields

bool fxShapeReplicator::AlignToTerrain

Align shapes to surface normal when set.

int fxShapeReplicator::AllowedTerrainSlope

Maximum surface angle allowed for shape instances.

bool fxShapeReplicator::AllowOnStatics

Shapes will be placed on Static shapes when set.

bool fxShapeReplicator::AllowOnTerrain

Shapes will be placed on terrain when set.

bool fxShapeReplicator::AllowOnWater

Shapes will be placed on/under water when set.

bool fxShapeReplicator::AllowWaterSurface

Shapes will be placed on water when set. Requires AllowOnWater.

bool fxShapeReplicator::HideReplications

Replicated shapes are hidden when set to true.

int fxShapeReplicator::InnerRadiusX

Placement area inner radius on the X axis.

int fxShapeReplicator::InnerRadiusY

Placement area inner radius on the Y axis.

bool fxShapeReplicator::Interactions

Allow physics interactions with shapes.

int fxShapeReplicator::OffsetZ

Offset shapes by this amount vertically.

int fxShapeReplicator::OuterRadiusX

Placement area outer radius on the X axis.

int fxShapeReplicator::OuterRadiusY

Placement area outer radius on the Y axis.

int fxShapeReplicator::PlacementAreaHeight

Height of the placement ring in world units.

ColorF fxShapeReplicator::PlacementColour

Color of the placement ring.

int fxShapeReplicator::seed

Random seed for shape placement.

int fxShapeReplicator::ShapeCount

Maximum shape instance count.

filename fxShapeReplicator::shapeFile

Filename of shape to replicate.

int fxShapeReplicator::ShapeRetries

Number of times to try placing a shape instance before giving up.

Point3F fxShapeReplicator::ShapeRotateMax

Maximum shape rotation angles.

Point3F fxShapeReplicator::ShapeRotateMin

Minimum shape rotation angles.

Point3F fxShapeReplicator::ShapeScaleMax

Maximum shape scale.

Point3F fxShapeReplicator::ShapeScaleMin

Minimum shape scale.

bool fxShapeReplicator::ShowPlacementArea

Draw placement rings when set to true.

Point3F fxShapeReplicator::TerrainAlignment

Surface normals will be multiplied by these values when AlignToTerrain is enabled.