fxShapeReplicator¶
An emitter for objects to replicate across an area.
- Inherit:
- SceneObject
Description¶
An emitter for objects to replicate across an area.
Fields¶
-
bool
fxShapeReplicator::AlignToTerrain¶ Align shapes to surface normal when set.
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int
fxShapeReplicator::AllowedTerrainSlope¶ Maximum surface angle allowed for shape instances.
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bool
fxShapeReplicator::AllowOnStatics¶ Shapes will be placed on Static shapes when set.
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bool
fxShapeReplicator::AllowOnTerrain¶ Shapes will be placed on terrain when set.
-
bool
fxShapeReplicator::AllowOnWater¶ Shapes will be placed on/under water when set.
-
bool
fxShapeReplicator::AllowWaterSurface¶ Shapes will be placed on water when set. Requires AllowOnWater.
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bool
fxShapeReplicator::HideReplications¶ Replicated shapes are hidden when set to true.
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int
fxShapeReplicator::InnerRadiusX¶ Placement area inner radius on the X axis.
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int
fxShapeReplicator::InnerRadiusY¶ Placement area inner radius on the Y axis.
-
bool
fxShapeReplicator::Interactions¶ Allow physics interactions with shapes.
-
int
fxShapeReplicator::OffsetZ¶ Offset shapes by this amount vertically.
-
int
fxShapeReplicator::OuterRadiusX¶ Placement area outer radius on the X axis.
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int
fxShapeReplicator::OuterRadiusY¶ Placement area outer radius on the Y axis.
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int
fxShapeReplicator::PlacementAreaHeight¶ Height of the placement ring in world units.
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ColorF
fxShapeReplicator::PlacementColour¶ Color of the placement ring.
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int
fxShapeReplicator::seed¶ Random seed for shape placement.
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int
fxShapeReplicator::ShapeCount¶ Maximum shape instance count.
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filename
fxShapeReplicator::shapeFile¶ Filename of shape to replicate.
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int
fxShapeReplicator::ShapeRetries¶ Number of times to try placing a shape instance before giving up.
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Point3F
fxShapeReplicator::ShapeRotateMax¶ Maximum shape rotation angles.
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Point3F
fxShapeReplicator::ShapeRotateMin¶ Minimum shape rotation angles.
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Point3F
fxShapeReplicator::ShapeScaleMax¶ Maximum shape scale.
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Point3F
fxShapeReplicator::ShapeScaleMin¶ Minimum shape scale.
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bool
fxShapeReplicator::ShowPlacementArea¶ Draw placement rings when set to true.
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Point3F
fxShapeReplicator::TerrainAlignment¶ Surface normals will be multiplied by these values when AlignToTerrain is enabled.