SimpleMessageEvent¶
A very simple example of a network event.
Description¶
This object exists purely for instructional purposes. It is primarily geared toward developers that wish to understand the inner-working of Torque 3D’s networking system. This is not intended for actual game development.
Methods¶
-
static void
SimpleMessageEvent::
msg
(NetConnection con, string message)¶ Send a SimpleMessageEvent message to the specified connection. The far end that receives the message will print the message out to the console.
Parameters: - con – The unique ID of the connection to transmit to
- message – The string containing the message to transmit
Example:
// Send a message to the other end of the given NetConnectionSimpleMessageEvent::msg( %conn, "A message from me!"); // The far end will see the following in the console // (Note: The number may be something other than 1796 as it is the SimObjectID // of the received event) // // RMSG 1796 A message from me!