SFXTrack¶
Abstract base class for sound data that can be played back by the sound system.
- Inherit:
- SimDataBlock
Description¶
The term “track” is used in the sound system to refer to any entity that can be played back as a sound source. These can be individual files (SFXProfile), patterns of other tracks (SFXPlayList), or special sound data defined by a device layer (SFXFMODEvent).
Any track must be paired with a SFXDescription that tells the sound system how to set up playback for the track.
All objects that are of type SFXTrack will automatically be added to SFXTrackSet.
Fields¶
-
SFXDescription
SFXTrack::
description
¶ Playback setup description for this track. If unassigned, the description named “AudioEffects” will automatically be assigned to the track. If this description is not defined, track creation will fail.
-
string
SFXTrack::
parameters
[8]¶ Parameters to automatically attach to SFXSources created from this track. Individual parameters are identified by their internalName .