MissionMarker

This is a base class for all “marker” related objets. It is a 3D representation of a point in the level.

Inherit:
ShapeBase

Description

The main use of a MissionMarker is to represent a point in 3D space with a mesh and basic ShapeBase information. If you simply need to mark a spot in your level, with no overhead from additional fields, this is a useful object.

Example:

newMissionMarker()
{
   dataBlock = "WayPointMarker";
   position = "295.699 -171.817 280.124";
   rotation = "0 0 -1 13.8204";
   scale = "1 1 1";
   isRenderEnabled = "true";
   canSaveDynamicFields = "1";
   enabled = "1";
};