GuiHealthBarHud

A basic health bar. Shows the damage value of the current PlayerObjectType control object.

Inherit:
GuiControl

Description

A basic health bar. Shows the damage value of the current PlayerObjectType control object.

This gui displays the damage value of the current PlayerObjectType control object. The gui can be set to pulse if the health value drops below a set value. This control only works if a server connection exists and it’s control object is a PlayerObjectType. If either of these requirements is false, the control is not rendered.

Example:

newGuiHealthBarHud(){
   fillColor = "0.0 1.0 0.0 1.0"; // Fills with a solid green colorframeColor = "1.0 1.0 1.0 1.0"; // Solid white frame colordamageFillColor = "1.0 0.0 0.0 1.0"; // Fills with a solid red colorpulseRate = "500";
   pulseThreshold = "0.25";
   showFill = "true";
   showFrame = "true";
   displayEnergy = "false";
};

Fields

ColorF GuiHealthBarHud::damageFillColor

As the health bar depletes, this color will represent the health loss amount.

bool GuiHealthBarHud::displayEnergy

If true, display the energy value rather than the damage value.

ColorF GuiHealthBarHud::fillColor

Standard color for the background of the control.

ColorF GuiHealthBarHud::frameColor

Color for the control’s frame.

int GuiHealthBarHud::pulseRate

Speed at which the control will pulse.

float GuiHealthBarHud::pulseThreshold

Health level the control must be under before the control will pulse.

bool GuiHealthBarHud::showFill

If true, we draw the background color of the control.

bool GuiHealthBarHud::showFrame

If true, we draw the frame of the control.