GroundPlane

An infinite plane extending in all direction.

Inherit:
SceneObject

Description

An infinite plane extending in all direction.

GroundPlane is useful for setting up simple testing scenes, or it can be placed under an existing scene to keep objects from falling into ‘nothing’.

GroundPlane may not be moved or rotated, it is always at the world origin.

Methods

void GroundPlane::postApply()

Intended as a helper to developers and editor scripts. Force trigger an inspectPostApply. This will transmit material and other fields to client objects.

Fields

string GroundPlane::Material

Name of Material used to render GroundPlane’s surface.

float GroundPlane::scaleU

Scale of texture repeat in the U direction.

float GroundPlane::scaleV

Scale of texture repeat in the V direction.

float GroundPlane::squareSize

Square size in meters to which GroundPlane subdivides its geometry.