Prefab¶
A collection of arbitrary objects which can be allocated and manipulated as a group.
- Inherit:
- SceneObject
Description¶
Prefab always points to a (.prefab) file which defines its objects. In fact more than one Prefab can reference this file and both will update if the file is modified.
Prefab is a very simple object and only exists on the server. When it is created it allocates children objects by reading the (.prefab) file like a list of instructions. It then sets their transform relative to the Prefab and Torque networking handles the rest by ghosting the new objects to clients. Prefab itself is not ghosted.