Path¶
A spline along which various objects can move along.
- Inherit:
- SimGroup
Description¶
A spline along which various objects can move along. The spline object acts like a container for Marker objects, which make up the joints, or knots, along the path. Paths can be assigned a speed, can be looping or non-looping. Each of a path’s markers can be one of three primary movement types: “normal”, “Position Only”, or “Kink”.
Example:
new path()
{
isLooping = "1";
newMarker()
{
seqNum = "0";
type = "Normal";
msToNext = "1000";
smoothingType = "Spline";
position = "-0.054708 -35.0612 234.802";
rotation = "1 0 0 0";
};
};