NavPath¶
- Inherit:
- SceneObject
Description¶
UNDOCUMENTED!
Methods¶
-
int
NavPath::
getCount
()¶ Return the number of nodes in this path.
-
float
NavPath::
getLength
()¶ Get the length of this path in Torque units (i.e. the total distance it covers).
-
Point3F
NavPath::
getNode
(int idx)¶ Get a specified node along the path.
-
bool
NavPath::
replan
()¶ Find a path using the already-specified path properties.
Fields¶
-
bool
NavPath::
alwaysRender
¶ Render this NavPath even when not selected.
-
Point3F
NavPath::
from
¶ World location this path starts at.
-
bool
NavPath::
isLooping
¶ Does this path loop?
-
NavMesh
NavPath::
mesh
¶ NavMesh object this path travels within.
-
Point3F
NavPath::
to
¶ World location this path should end at.
-
Path
NavPath::
waypoints
¶ Path containing waypoints for this NavPath to visit.
-
bool
NavPath::
xray
¶ Render this NavPath through other objects.