Torque 3D
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Torque 3D
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  • NavPath
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NavPath¶

Inherit:
SceneObject

Description¶

UNDOCUMENTED!

Methods¶

int NavPath::getCount()¶

Return the number of nodes in this path.

float NavPath::getLength()¶

Get the length of this path in Torque units (i.e. the total distance it covers).

Point3F NavPath::getNode(int idx)¶

Get a specified node along the path.

bool NavPath::replan()¶

Find a path using the already-specified path properties.

Fields¶

bool NavPath::alwaysRender¶

Render this NavPath even when not selected.

Point3F NavPath::from¶

World location this path starts at.

bool NavPath::isLooping¶

Does this path loop?

NavMesh NavPath::mesh¶

NavMesh object this path travels within.

Point3F NavPath::to¶

World location this path should end at.

Path NavPath::waypoints¶

Path containing waypoints for this NavPath to visit.

bool NavPath::xray¶

Render this NavPath through other objects.

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