LightFlareData¶
Defines a light flare effect usable by scene lights.
- Inherit:
- SimDataBlock
Description¶
LightFlareData is a datablock which defines a type of flare effect. This may then be referenced by other classes which support the rendering of a flare: Sun, ScatterSky, LightBase.
A flare contains one or more elements defined in the element* named fields of LightFlareData, with a maximum of ten elements. Each element is rendered as a 2D sprite in screenspace.
Example:
// example from Full Template, core/art/datablocks/lights.cs
datablock LightFlareData( LightFlareExample0 )
{
overallScale = 2.0;
flareEnabled = true;
renderReflectPass = true;
flareTexture = "./../special/lensFlareSheet1";
occlusionRadius = 0.25;
elementRect[0] = "0 512 512 512";
elementDist[0] = 0.0;
elementScale[0] = 0.5;
elementTint[0] = "1.0 1.0 1.0";
elementRotate[0] = false;
elementUseLightColor[0] = false;
elementRect[1] = "512 0 512 512";
elementDist[1] = 0.0;
elementScale[1] = 2.0;
elementTint[1] = "0.5 0.5 0.5";
elementRotate[1] = false;
elementUseLightColor[1] = false;
};
The elementDist field defines where along the flare’s beam the element appears. A distance of 0.0 is directly over the light source, a distance of 1.0 is at the screen center, and a distance of 2.0 is at the position of the light source mirrored across the screen center.
Methods¶
-
void
LightFlareData::
apply
()¶ Intended as a helper to developers and editor scripts. Force trigger an inspectPostApply
Fields¶
-
float
LightFlareData::
elementDist
[20]¶ Where this element appears along the flare beam.
-
RectF
LightFlareData::
elementRect
[20]¶ A rectangle specified in pixels of the flareTexture image.
-
bool
LightFlareData::
elementRotate
[20]¶ Defines if this element orients to point along the flare beam or if it is always upright.
-
float
LightFlareData::
elementScale
[20]¶ Size scale applied to this element.
-
ColorF
LightFlareData::
elementTint
[20]¶ Used to modulate this element’s color if elementUseLightColor is false.
-
bool
LightFlareData::
elementUseLightColor
[20]¶ If true this element’s color is modulated by the light color. If false, elementTint will be used.
-
bool
LightFlareData::
flareEnabled
¶ Allows the user to disable this flare globally for any lights referencing it.
-
filename
LightFlareData::
flareTexture
¶ The texture / sprite sheet for this flare.
-
float
LightFlareData::
occlusionRadius
¶ If positive an occlusion query is used to test flare visibility, else it uses simple raycasts.
-
float
LightFlareData::
overallScale
¶ Size scale applied to all elements of the flare.
-
bool
LightFlareData::
renderReflectPass
¶ If false the flare does not render in reflections, else only non-zero distance elements are rendered.