GuiControlProfile¶
- Inherit:
- SimObject
Description¶
A collection of properties that determine control behavior and rendering.
Fields¶
-
bool
GuiControlProfile::
autoSizeHeight
¶ Automatically adjust height of control to fit contents.
-
bool
GuiControlProfile::
autoSizeWidth
¶ Automatically adjust width of control to fit contents.
-
ColorI
GuiControlProfile::
bevelColorHL
¶
-
ColorI
GuiControlProfile::
bevelColorLL
¶
-
filename
GuiControlProfile::
bitmap
¶ Texture to use for rendering control.
-
int
GuiControlProfile::
border
¶ Border type (0=no border).
-
ColorI
GuiControlProfile::
borderColor
¶ Color to draw border with.
-
ColorI
GuiControlProfile::
borderColorHL
¶
-
ColorI
GuiControlProfile::
borderColorNA
¶
-
int
GuiControlProfile::
borderThickness
¶ Thickness of border in pixels.
-
bool
GuiControlProfile::
canKeyFocus
¶ Whether the control can have the keyboard focus.
-
string
GuiControlProfile::
category
¶ Category under which the profile will appear in the editor.
-
ColorI
GuiControlProfile::
cursorColor
¶ Color to use for the text cursor.
-
ColorI
GuiControlProfile::
fillColor
¶
-
ColorI
GuiControlProfile::
fillColorHL
¶
-
ColorI
GuiControlProfile::
fillColorNA
¶
-
ColorI
GuiControlProfile::
fillColorSEL
¶
-
GuiFontCharset
GuiControlProfile::
fontCharset
¶
-
ColorI
GuiControlProfile::
fontColor
¶ Font color for normal text (same as fontColors[0]).
-
ColorI
GuiControlProfile::
fontColorHL
¶ Font color for highlighted text (same as fontColors[1]).
-
ColorI
GuiControlProfile::
fontColorLink
¶ Font color for links in text (same as fontColors[4]).
-
ColorI
GuiControlProfile::
fontColorLinkHL
¶ Font color for highlighted links in text (same as fontColors[5]).
-
ColorI
GuiControlProfile::
fontColorNA
¶ Font color when control is not active/disabled (same as fontColors[2]).
-
ColorI
GuiControlProfile::
fontColors
[10]¶ Font colors to use for different text types/states.
-
ColorI
GuiControlProfile::
fontColorSEL
¶ Font color for selected text (same as fontColors[3]).
-
int
GuiControlProfile::
fontSize
¶ Font size in points.
-
string
GuiControlProfile::
fontType
¶ Name of font family and typeface (e.g. “Arial Bold”).
-
bool
GuiControlProfile::
hasBitmapArray
¶ If true, ‘bitmap’ is an array of images.
-
GuiAlignmentType
GuiControlProfile::
justify
¶ Horizontal alignment for text.
-
bool
GuiControlProfile::
modal
¶
-
bool
GuiControlProfile::
mouseOverSelected
¶
-
bool
GuiControlProfile::
numbersOnly
¶ Whether control should only accept numerical data ( GuiTextEditCtrl ).
-
bool
GuiControlProfile::
opaque
¶
-
string
GuiControlProfile::
profileForChildren
¶
-
bool
GuiControlProfile::
returnTab
¶ Whether to add automatic tab event when return is pressed so focus moves on to next control ( GuiTextEditCtrl ).
-
SFXTrack
GuiControlProfile::
soundButtonDown
¶ Sound to play when mouse has been pressed on control.
-
SFXTrack
GuiControlProfile::
soundButtonOver
¶ Sound to play when mouse is hovering over control.
-
bool
GuiControlProfile::
tab
¶
-
Point2I
GuiControlProfile::
textOffset
¶