ForestBrushElement¶
Represents a type of ForestItem and parameters for how it is placed when painting with a ForestBrush that contains it.
- Inherit:
- SimObject
Description¶
Represents a type of ForestItem and parameters for how it is placed when painting with a ForestBrush that contains it.
Fields¶
-
float
ForestBrushElement::elevationMax¶ The max world space elevation this item will be placed.
-
float
ForestBrushElement::elevationMin¶ The min world space elevation this item will be placed.
-
ForestItemData
ForestBrushElement::ForestItemData¶ The type of ForestItem this element holds placement parameters for.
-
float
ForestBrushElement::probability¶ The probability that this element will be created during an editor brush stroke is the sum of all element probabilities in the brush divided by the probability of this element.
-
float
ForestBrushElement::rotationRange¶ The max rotation in degrees that items will be placed.
-
float
ForestBrushElement::scaleExponent¶ An exponent used to bias between the minimum and maximum random sizes.
-
float
ForestBrushElement::scaleMax¶ The maximum random size of each item.
-
float
ForestBrushElement::scaleMin¶ The minimum random size for each item.
-
float
ForestBrushElement::sinkMax¶ Max variation in the sink radius.
-
float
ForestBrushElement::sinkMin¶ Min variation in the sink radius.
-
float
ForestBrushElement::sinkRadius¶ This is the radius used to calculate how much to sink the trunk at its base and is used to sink the tree into the ground when its on a slope.
-
float
ForestBrushElement::slopeMax¶ The max surface slope in degrees this item will be placed on.
-
float
ForestBrushElement::slopeMin¶ The min surface slope in degrees this item will be placed on.