fxShapeReplicator¶
An emitter for objects to replicate across an area.
- Inherit:
- SceneObject
Description¶
An emitter for objects to replicate across an area.
Fields¶
-
bool
fxShapeReplicator::
AlignToTerrain
¶ Align shapes to surface normal when set.
-
int
fxShapeReplicator::
AllowedTerrainSlope
¶ Maximum surface angle allowed for shape instances.
-
bool
fxShapeReplicator::
AllowOnStatics
¶ Shapes will be placed on Static shapes when set.
-
bool
fxShapeReplicator::
AllowOnTerrain
¶ Shapes will be placed on terrain when set.
-
bool
fxShapeReplicator::
AllowOnWater
¶ Shapes will be placed on/under water when set.
-
bool
fxShapeReplicator::
AllowWaterSurface
¶ Shapes will be placed on water when set. Requires AllowOnWater.
-
bool
fxShapeReplicator::
HideReplications
¶ Replicated shapes are hidden when set to true.
-
int
fxShapeReplicator::
InnerRadiusX
¶ Placement area inner radius on the X axis.
-
int
fxShapeReplicator::
InnerRadiusY
¶ Placement area inner radius on the Y axis.
-
bool
fxShapeReplicator::
Interactions
¶ Allow physics interactions with shapes.
-
int
fxShapeReplicator::
OffsetZ
¶ Offset shapes by this amount vertically.
-
int
fxShapeReplicator::
OuterRadiusX
¶ Placement area outer radius on the X axis.
-
int
fxShapeReplicator::
OuterRadiusY
¶ Placement area outer radius on the Y axis.
-
int
fxShapeReplicator::
PlacementAreaHeight
¶ Height of the placement ring in world units.
-
ColorF
fxShapeReplicator::
PlacementColour
¶ Color of the placement ring.
-
int
fxShapeReplicator::
seed
¶ Random seed for shape placement.
-
int
fxShapeReplicator::
ShapeCount
¶ Maximum shape instance count.
-
filename
fxShapeReplicator::
shapeFile
¶ Filename of shape to replicate.
-
int
fxShapeReplicator::
ShapeRetries
¶ Number of times to try placing a shape instance before giving up.
-
Point3F
fxShapeReplicator::
ShapeRotateMax
¶ Maximum shape rotation angles.
-
Point3F
fxShapeReplicator::
ShapeRotateMin
¶ Minimum shape rotation angles.
-
Point3F
fxShapeReplicator::
ShapeScaleMax
¶ Maximum shape scale.
-
Point3F
fxShapeReplicator::
ShapeScaleMin
¶ Minimum shape scale.
-
bool
fxShapeReplicator::
ShowPlacementArea
¶ Draw placement rings when set to true.
-
Point3F
fxShapeReplicator::
TerrainAlignment
¶ Surface normals will be multiplied by these values when AlignToTerrain is enabled.