ReflectorDesc¶
A datablock which defines performance and quality properties for dynamic reflections.
- Inherit:
- SimDataBlock
Description¶
ReflectorDesc is not itself a reflection and does not render reflections. It is a dummy class for holding and exposing to the user a set of reflection related properties. Objects which support dynamic reflections may then reference a ReflectorDesc.
Example:
datablock ReflectorDesc( ExampleReflectorDesc )
{
texSize = 256;
nearDist = 0.1;
farDist = 500;
objectTypeMask = 0xFFFFFFFF;
detailAdjust = 1.0;
priority = 1.0;
maxRateMs = 0;
useOcclusionQuery = true;
};
Fields¶
-
float
ReflectorDesc::
detailAdjust
¶ Scale applied to lod calculation of objects rendering into this reflection ( modulates $pref::TS::detailAdjust ).
-
float
ReflectorDesc::
farDist
¶ Far plane distance to use when rendering reflections.
-
int
ReflectorDesc::
maxRateMs
¶ If less than maxRateMs has elapsed since this relfection was last updated, then do not update it again. This ‘skip’ can be disabled by setting maxRateMs to zero.
-
float
ReflectorDesc::
nearDist
¶ Near plane distance to use when rendering this reflection. Adjust this to limit self-occlusion artifacts.
-
int
ReflectorDesc::
objectTypeMask
¶ Object types which render into this reflection.
-
float
ReflectorDesc::
priority
¶ Priority for updating this reflection, relative to others.
-
int
ReflectorDesc::
texSize
¶ Size in pixels of the (square) reflection texture. For a cubemap this value is interpreted as size of each face.
-
bool
ReflectorDesc::
useOcclusionQuery
¶ If available on the device use HOQs to determine if the reflective object is visible before updating its reflection.