ForestBrushElement¶
Represents a type of ForestItem and parameters for how it is placed when painting with a ForestBrush that contains it.
- Inherit:
- SimObject
Description¶
Represents a type of ForestItem and parameters for how it is placed when painting with a ForestBrush that contains it.
Fields¶
-
float
ForestBrushElement::
elevationMax
¶ The max world space elevation this item will be placed.
-
float
ForestBrushElement::
elevationMin
¶ The min world space elevation this item will be placed.
-
ForestItemData
ForestBrushElement::
ForestItemData
¶ The type of ForestItem this element holds placement parameters for.
-
float
ForestBrushElement::
probability
¶ The probability that this element will be created during an editor brush stroke is the sum of all element probabilities in the brush divided by the probability of this element.
-
float
ForestBrushElement::
rotationRange
¶ The max rotation in degrees that items will be placed.
-
float
ForestBrushElement::
scaleExponent
¶ An exponent used to bias between the minimum and maximum random sizes.
-
float
ForestBrushElement::
scaleMax
¶ The maximum random size of each item.
-
float
ForestBrushElement::
scaleMin
¶ The minimum random size for each item.
-
float
ForestBrushElement::
sinkMax
¶ Max variation in the sink radius.
-
float
ForestBrushElement::
sinkMin
¶ Min variation in the sink radius.
-
float
ForestBrushElement::
sinkRadius
¶ This is the radius used to calculate how much to sink the trunk at its base and is used to sink the tree into the ground when its on a slope.
-
float
ForestBrushElement::
slopeMax
¶ The max surface slope in degrees this item will be placed on.
-
float
ForestBrushElement::
slopeMin
¶ The min surface slope in degrees this item will be placed on.